Sure, these things go hand-in-hand, but a balance was not struck here. The game is heavy in managing your own finances and local economy and not so much in basking in the thrill and expansion of rail systems. The campaign holds you by the hand enough to grasp its systems, and offers a healthy budget to start with to start forging your empire. The game is also plenty buggy in the early goings, where things refuse to trigger until done in a specific order the game expecting. The AI often cheats, as the AI’s trains will pass through each other not wait for the signals you’re required to build for yourself. However, things start to fall apart UI is neat to look at, but cumbersome. You’re given plenty of freedom with the camera control, even cameras to ride and view your trains. There are 40 trains and 300 technological developments that you can research on a tech tree, but that technology is rooted in the 1800’s.Īt first sight, Railway Empire impresses model set look and moving weather systems. This focus shows the game’s scope to a degree that’s heartening as it’s a nice homage to railroad pioneers and what they did in this specific time period. The map is segmented, so you won’t be creating routes from coast to coast, or anything that exceeds Railway Empire‘s curious limitations. You don’t get to name your train company, sadly. Placed firmly into the Nineteenth century of the United States, you start in Omaha, Nebraska to start your railroad company. However, Railway Empire still captures the essence of running a train company like some sort of tycoon that will enthrall many. Railway Empire is a great starting game for those unfamiliar with the genre, but those looking for something deeper will have to go back to the classics. It’s unfortunate to say that despite the looks and sounds, is a game that doesn’t quite reach the end of the line before it runs out of steam. It's about building and creativity instead.Railway Empire evokes nostalgia for games like Chris Sawyer’s Railroad Tycoon and Sid Meier’s Railroads! And developer Gaming Minds Studios. Management decisions don't have top priority. They might be big and complex, but they have a completely differend design philosophy. And if they are gone, the whole game breaks as the mechanics aren't well worked out.Ĭities Skylines and Trainfever are similar. Challenges only work with time limitations. In todays games like Railway empire, you really really need to try hard to lose. Will this isn't a typical economy sim, it's also one of the games where you could actually really lose. ![]() I think the last challenging railroad game was Sid Meiers Railroad Tycoon 2. You could say that the "modern" management games aka "City Builders" are all inspired to some degree by the original Sim City.īut you can also see the same "movement" even within the same "type" of games. ![]() The exception ofc are survival sims like Rimworld or Frostpunk.īut its not like you are doing management decisions and if you make bad decisions, somebody buys your company and gets fired. They can be complex, but they are usually easy up to the point where you can't lose, instead you just take longer. Todays games are more about building and looking how nice something looks. WiSims, or economy sims are usually about management, about making good management decicions. Maybe the closest to that is likely random Football managers. Yes, it is from Germany, but its rather generous and more about the building part. ![]() I would not consider Anno as a typical German WiSim.
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